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Epic Games Releases UDK

Epic Releases UDK Game Development Tools

Epic Games (Cary, NC) yesterday released its Unreal Development Kit, a set of tools that brings free access to the full range of Epic's internal game creation tools to the rest of us.  And at no cost.  

You can learn more about Epic's UDK at the UDK web site, here.

For local news coverage of the story, including a contribution by DGRC co-director Michael Young, you can watch the story below or see the written version here.

 

 

 
Roberts to Join CSC Faculty

Roberts joins DGRI, Computer Science Faculty

David Roberts (pictured) will be joining the Digital Games Research Initiative as a new faculty member in the NCSU Computer Science Department starting in the Fall 2010 semester.


Roberts will join the department as an assistant professor in August 2010, providing expertise that further builds our strengths in teaching and research activities focused on computer games.  His teaching will expand the department's new concentration in game development and his research efforts will broaden the scope of research in the university's Digital Games Research Initiative.  Roberts’ areas of research interest include interactive virtual experiences, artificial intelligence, computational social psychology, multiagent systems and simulation. His research has focused on the development and testing of technologies that enable non-technical users to perform complex technical tasks using computers.  He is interested in developing artificial intelligence and machine learning techniques that enable domain experts to accomplish more with less effort. 

Roberts is currently completing his Ph.D. in the School of Interactive Computing at Georgia Tech, with an expected graduation date of May 2010.  For more information on Roberts, click here.

 
RTRP Lists Games Industry as Emerging Cluster

RTRP Lists Games Industry as Emerging Cluster


The Research Triangle Regional Partnership has just released its five-year plan to promote economic growth in the Research Triangle Region of North Carolina, create 100,000 jobs and boost employment in all 13 counties in the region.  The plan identifies "Advanced Gaming and E-Learning" as one of three emerging cluster opportunities (along with clean/green tech and defense tech) as a focus for economic development efforts.

The report cites NCSU's Digital Games Research Center as well as the NCCC System and UNC Chapel Hill as strong contributors to the research and educational core of North Carolina's gaming industry.

For more information, see the RTRP's page here.

 
Young to Serve on TGI Board

Young to Serve as Research Director, Board Member of Triangle Game Industry Group

R. Michael Young (pictured), associate professor in Computer Science, has been named Research Director for the Triangle Game Initiative (TGI), a non-profit trade association for the Raleigh-Durham, NC interactive entertainment industry. Young is also a member of the organization’s board of directors. The Triangle Game Initiative promotes the Triangle region’s interactive entertainment industry, including immersive technologies, video game development and publishing and game media, through brochures, newsletters, conferences, tradeshows, summits and other promotional activities aimed at attracting other game companies and employees to North Carolina. TGI aims to create a community of industry professionals within the Triangle that can share best practices and develop a hub of knowledge that can attract the best talent and companies.  To that end, they organize and sponsor the Triangle Games Conference, an annual industry conference bringing together game developers and students from across the nation to discuss best practices and new trends in the game industry.

 Read more about the story here.

 
de Souza e Silva Publishes Book on Location-Based Gaming

 

New Book by Adriana de Souza e Silva covers breadth of location-based gaming and locative media

Dr. Adriana de Souza e Silva, assistant professor of Communication at NC State University and member of the DGRC, is co-editor (with Daniel M. Sutko) of a new book titled Digital Cityscapes: Merging Digital and Urban Playspaces.  The book, published by Peter Lang as part of the Digital Formation Series, organized by Steve Jones, can be found on Amazon.com [link]

Summary:
The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.

Featuring: Matt Adams, Wilfried Admiraal, Sanne Akkerman, Eva L. Baker, Shaun Cashman, Dimitris Charitos, Gregory K. W. K. Chung, Deanna P. Dannels, Girlie C. Delacruz, Michiel de Lange, Katerina Diamantaki, Fabien Girardin, Eric Gordon, Larissa Hjorth, Jantina Huizenga, Yoriko Inada, Maiko Kamata, Peter Kiefer, Petri Lankoski, Christian Licoppe, John Martin, Christian Matyas, Sebastian Matyas, Frans Mäyrä, Hiroko Mitarai, Nicolas Nova, Ryan Patton, Christin Gulick Phelps, Rabindra Ratan, Charalampos Rizopoulos, Hannamari Saarenpää, Christoph Schlieder, Tom Söderlund, Robert Sweeny, Nikos Tsianos, Dmitri Williams, Li Xiong, and Henk van Zeijts

 
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