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Highlighted Projects

Crystal Island

Pedagogical Agents for Dynamic High-Performance Inquiry-Based Science Learning Environments


 

What happens when you leverage state-of-the-art artificial intelligence to create learning environments that are both effective and engaging? Center faculty member James Lester is collaborating with colleagues in the College of Education to build a narrative centered learning environment to teach students basics of microbiology.

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Longboard

Intelligent Storyboarding for Machinima


Michael Young and his students are developing a tablet-based storyboarding tool that can automatically generate machinima from storyboard sketches.

 

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HI-FIVES

Combining the fun of video games with the serious business of learning?

 

Center faculty Len Annetta and Michael Young, together with partners from DELTA and the NC Department of Public Instruction are working with the Kenan Fellows Program to harness the potential of 3D games and game making to engage middle school students in their science and math curriculum.

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AugFrog

Image processing in video games


Most interface agents interact with applications through an API, which provides a different perspective on a system than that of the user. What might we learn from interface agents that can interact with applications through their user interfaces, just as human users do? This project addresses perception, cognition, and interaction issues for these agents, which we call interface softbots.

An offshoot of this effort has led to a project that imposes the interaction logic of video games on actual video, as in the proof-of-concept game, AugFrog. (Our interest is more in models of such games than the polish of implementation.)

 

 

 

 


 

Previous Projects

 

 

Mimesis

The Liquid Narrative research group at North Carolina State University's Computer Science Department uses techniques from Artificial Intelligence, Computer Gaming, Human-Computer Interaction, Virtual Reality and Cognitive Psychology to model narrative aspects of human interaction with computer systems. Our investigation is motivated by fundamental ideas from narrative theory and looks to provide computational models of interaction useful across a wide range of applications including
  • education training
  • entertainment
  • computer-mediated communication
  • collaboration and social interaction